import org.newdawn.slick.*;

/**
 * A basic slime enemy.
 * 
 * @author Gerrit Jamerson, CodeMonkeys
 * @version 4/3/13
 */
public class EnemySlime extends EnemyObject
{
    public EnemySlime()
    {
        super("EnemySlime");
    }

    /**
     * Called each step on singleplayer
     * Implementation TBD
     */
    public void spStep(GameContainer gameContainer, int intDelta)
    {

    }

    /**
     * Called each step on the client in multiplayer
     * Implementation TBD
     */
    public void mpClientStep(GameContainer gameContainer, int intDelta)
    {

    }

    /**
     * Called each step on the server
     * Implementation TBD
     */
    public void mpServerStep(GameContainer gameContainer, int intDelta)
    {

    }

    /**
     * Called each frame, used to draw the gameObject
     * Implementation TBD
     */
    public void render(GameContainer gameContainer, Graphics graphics)
    {

    }
}
